I'm directing you elsewhere today, but Happy Friday!
First, I have a really fun interview with Alex, Jake, Jean Lafitte, and Rene Delachaise today--we're hanging out with Maghon over at Happy Tails and Tales. There's a giveaway, of course.
And I'm over at Paranormal Unbound today, interviewing JT Geissinger, whose shape-shifter series that begins with Shadow's Edge you really need to read. I mean, really. The second book in the series, Edge of Oblivion, is a finalist in the RITAs for paranormal romance this year--that's like the Academy Awards from the Romance Writers of America. I'm giving away a copy of either the first or second book in the series, or a preorder of the third one that's coming on June 18.
Stay tuned for a couple of special announcements on Sunday--Jean Lafitte might be involved!
Friday, May 24, 2013
Thursday, May 23, 2013
Shop Talk: The Great Justin Bieber and Twilight Experiment (and W*n)
[First, I'm talking about the Loup-Garou and Sentinels over at the Unabridged Bookshelf today, and giving away books or a swag bag, so head over!]
Now, say what? What’s this about Justin Bieber? I’m experimenting on him? Turning him into Dr. Frankenbieber? Putting him in a piece of fanfic where he comes between Edward and Bella? Setting up a Bieber versus Jacob smackdown?
Now, say what? What’s this about Justin Bieber? I’m experimenting on him? Turning him into Dr. Frankenbieber? Putting him in a piece of fanfic where he comes between Edward and Bella? Setting up a Bieber versus Jacob smackdown?
No, no. It's even more onerous than that.
The buzzword in publishing these days is “discoverability.” How can a new author get “discovered” amid all the bazillion new releases coming from big publishers, small presses, indies?
The buzzword in publishing these days is “discoverability.” How can a new author get “discovered” amid all the bazillion new releases coming from big publishers, small presses, indies?
No one has the
answer; certainly not me. I wish I did. As a new author (yeah, it seems like
I’ve been around forever but my first book only came out a year ago), it’s
frustrating to try and figure out how to break through the chaos and noise of the
Internet and let people who might enjoy my books know they exist? And once they know the books exist, how does one get them to read?
As a reader, how do you find
out about new authors? What is the thing that makes you go from thinking “Hm,
that sounds interesting. I’ll have to check that out after the series is
finished or when it goes on sale at Amazon for 99 cents or when I win a free
copy online” to, instead, thinking, “I’m gonna buy that now”?
And how does Justin
Bieber fit into this scenario? Or Twilight?
A few weeks ago,
I met a marketing dude all excited about the secret he’d said he'd found to search
engine optimization, or SEO. If we could put certain words in the titles of our
posts, he said, people searching for that word in Google or Bing would flock to our blogs, see our books, and run out and
buy copies. “Put Justin Bieber’s name in your blog title and the hits to your
blog page will soar!” he preached.
Um, but there’s
a problem. I don’t write books about Justin Bieber, or even characters who
listen to Justin Bieber. I wouldn’t recognize a Biebertune if it bit me on the
backside. I mean, what’s the point in collecting blog hits if the people
realize within two seconds that there’s no real Bieberlove going on here and
they bounce off to another website? I think that’s the type of behavior that
gives marketing a bad name. I was annoyed. I tuned Mr. Marketer out.
However, I have
learned, in the course of this blog post, that I enjoy making up Bieberlicious
new words—LOL. And yeah, I put his name in my title today as an experiment to
see how my blog hits were impacted. I’ll let you know.
In the meantime,
the search for how to find readers continues. I have the third book in my
Sentinels series coming up and would like to see this story through to its
completion, but that will depend on how the book sells. It's an art, this writing thing, but it's also a business. It once again comes back to discoverability.
So some
questions for you as readers:
n
How do you
find new books?
n
What
convinces you to take a chance on a new
author?
n
Do reviews
on Goodreads or Amazon influence you?
n
Do you pay attention to ads on Goodreads or
Facebook?
n
Which
book-review sites do you tend to gravitate toward?
n
How much
does book price impact your decision-making?
As a reader
myself, I’ll say I find new authors through doing my Fiction Affliction columns
for tor.com and my Monday Reader’s Choice contests here for Preternatura, so I'm not a good test case. I
only read reviews if I’m on the fence about something. I occasionally click on
FB ads but almost never on Goodreads ads. I usually keep an eye on the blogs listed
on my blogroll (right column). I don’t consider book cost unless it's extraordinarily high; I’ve been burned so many times on free/cheap books that I tend to treat them with the same rigor as a $10 book.
How about you?
I’ll choose from among today’s comments for my regular Shop Talk $10 gift card
to the book retailer of choice! Let's talk about discovery!
Wednesday, May 22, 2013
Richard Dansky on "The Multiclassed Writer's Journey" and C*ntest
First, a quick and dirty (well, not so dirty) commercial message. Come and visit me today over at My Guilty Obsession, where DJ is assessing the potential suitability of all the men in her life and offering a giveaway. And thanks to The Luv'NV for the Penton review today! Again, comment at these spots for entries into the $15 book giftcard giveaway.
Now, I'm happy to be postponing Shop Talk this week to welcome Richard Dansky to the website. Rich's new book is Vaporware, which will be released this week. I'm looking forward to digging into this one. I love the idea of sentient video games, and if anyone understands the gaming industry it's this author. He's spent fourteen years in the video-game industry, and is the Central Clancy Writer for Ubisoft/Redstorm. Named by Gamasutra as one of the top 20 game writers in 2009, he has written for games ranging from OUTLAND to the upcoming SPLINTER CELL: BLACKLIST. Richard is also the author of six novels, including the critically praised FIREFLY RAIN. You can learn more about Richard by visiting his website or by following him on Twitter.
And, I can't help myself. I have to comment on the cover. I'm really not a fan of this cover. I like the illustrative style. I like the color. I like the chick reaching through the screen for her hapless victim, and I understand that a lot of the women in video games are of the boobalicious variety and it's playing on that. Still...Cover up those things, lady! LOL. Okay, I got it out of my system.
On with the show, and I think you'll enjoy Rich's post about moving from video-game writing to novels!
When you’re writing games, whether
it be tabletop RPGs or AAA-level video games, the stories you’re crafting aren’t
yours. They’re the players’. Those narratives are specifically designed – when
designed well - not to live on their own, but rather to be picked up and
inhabited by the people who will, each in turn, be playing your game. This is a
great thing, mind you - creating narrative elements that get turned into
stories by their interaction with the player means that you’re giving every
player something potentially unique and theirs. There’s a reason that when
players tell stories about their gaming experiences, they always start them,
not with “Master Chief” or “My Lasombra,” but with “I.” What they’re telling
are in every sense their stories, created by their specific choices and actions
and play styles. That holds true even if I wrote the narrative bits they then
arranged; it’s their involvement that makes it their stories, and not mine.
Now, I'm happy to be postponing Shop Talk this week to welcome Richard Dansky to the website. Rich's new book is Vaporware, which will be released this week. I'm looking forward to digging into this one. I love the idea of sentient video games, and if anyone understands the gaming industry it's this author. He's spent fourteen years in the video-game industry, and is the Central Clancy Writer for Ubisoft/Redstorm. Named by Gamasutra as one of the top 20 game writers in 2009, he has written for games ranging from OUTLAND to the upcoming SPLINTER CELL: BLACKLIST. Richard is also the author of six novels, including the critically praised FIREFLY RAIN. You can learn more about Richard by visiting his website or by following him on Twitter.
And, I can't help myself. I have to comment on the cover. I'm really not a fan of this cover. I like the illustrative style. I like the color. I like the chick reaching through the screen for her hapless victim, and I understand that a lot of the women in video games are of the boobalicious variety and it's playing on that. Still...Cover up those things, lady! LOL. Okay, I got it out of my system.
On with the show, and I think you'll enjoy Rich's post about moving from video-game writing to novels!
ABOUT VAPORWARE: Video game projects get shut down all the time, but when the
one Ryan Colter and his team have poured their hearts into gets cut, something
different happens: the game refuses to go away. Now Blue Lightning is alive,
and it wants something from Ryan - something only he can give it. And everybody knows how addictive video games can be…
And now, let's hear from Richard...
The Multiclassed Writer’s Journey
Moving into writing fiction from
writing games was about precisely one thing: whose stories I would be writing.
When you’re writing games, whether
it be tabletop RPGs or AAA-level video games, the stories you’re crafting aren’t
yours. They’re the players’. Those narratives are specifically designed – when
designed well - not to live on their own, but rather to be picked up and
inhabited by the people who will, each in turn, be playing your game. This is a
great thing, mind you - creating narrative elements that get turned into
stories by their interaction with the player means that you’re giving every
player something potentially unique and theirs. There’s a reason that when
players tell stories about their gaming experiences, they always start them,
not with “Master Chief” or “My Lasombra,” but with “I.” What they’re telling
are in every sense their stories, created by their specific choices and actions
and play styles. That holds true even if I wrote the narrative bits they then
arranged; it’s their involvement that makes it their stories, and not mine.
But the tradeoff in writing stories
for other people to assume ownership of is precisely that - you’re writing to possibility,
to what the player might do. Even the most constrained RPG scenario or rail
shooter has immense amounts of player choice; the thing that makes a game a
game is the same thing that makes it impossible to be certain where a player’s
going to be and what they’re going to be looking at when you want to have a big
dramatic scene. Again, there’s nothing wrong with that - it’s what the player
chooses to do at that moment, and since it’s their game, more power to ‘em.
But if you want to tell your own,
precise story, then the odds are you need to look somewhere besides games to
tell it. You’ll need someplace where the content is formalized, someplace
without players who’ll want to do their own thing with “your” characters. Comic
books, perhaps, or screenplays, or in my case, fiction.
Before I got into games, I’d
actually quit writing fiction. I’d written in high school and my freshman year
of college, and then, like an awful lot of other young writers, I ran into
something that sent me careening off the rails. I stopped writing stories
(though I kept running RPGs and LARPs). Any writing I did was deep in the
thickets of literary criticism.
And then, along came the opportunity
to write games. A friend from college was working at a tabletop RPG company and
remembered that I’d wanted to write. She also remembered that I’d have
25-person combat scenarios in my weekly RPG cluttering up the living room, so
she asked me to tackle a couple of chapters of a setting book she was designing
for Wraith – a game about ghosts that needed some prefab haunted houses.
So I bit. I started writing RPGs.
And with it, I eventually realized, I was writing the underpinnings of other
people’s stories. Characters, yes. Settings, of course. The rules that served
as boundaries for the action? Absolutely. All the pieces that went into storytelling,
except the actual story.
The first fiction I wrote
professionally was tabletop RPG tie-in fiction (which is what we used to call
transmedia before we had quite so many media to tie in), an entirely sensible
arrangement that let me cautiously test my craft in unfamiliar waters. After
all, these were worlds I knew, with rules I knew – I’d helped build several of
them - and the walls of my sandbox had been built for me. Within those preset
boundaries – no turning vampires into space aliens allowed - I was free to
play, and to make the characters do any damn thing I wanted to. It was a small
step, but a key one. I’d been putting the narrative elements together for
years, and now I had to actually sequence them in a way that made sense.
Which, I confess, was a lot harder
than it looked. But I had the advantage of building on those worlds I knew,
letting me focus on getting better at the stuff that was new to me. That
produced stories that appeared in sourcebooks, then in tie-in anthologies, and
then finally in novels.
Needless to say, that’s when I
switched gears and got into video games, and I had to learn a whole new style
of writing all over again. When you’re writing for video games, there are a lot
of things you have to do that you don’t do anywhere else. For one thing, you
have to write systemic dialogue, the so-called “barks” that play automatically
when triggered by game action. In practical terms, these translate to the
innumerable variants on “Arrgh! He shot me!” that a game will cycle through as you
mow down endless waves of enemies. These lines can add up, and they can add up
quickly.
What you don’t have to write,
however, is Everything. You don’t have to write setting, because there are
scads of incredibly talented artists whose job it is to create the world and
everything in it. You don’t have to describe how something moves, because the
player will actually see it move, thanks to the work of animators and modelers
and riggers. You don’t have to write out action sequences because in most games,
that’s what the player does. You get the idea.
And I immersed myself in that style
of writing, doing my best to master it. Which meant scaling back on fiction and
everything else, until once again the bug to write my own stories – not stories
from someone else’s world, not stories that was made by the a team that I was a
part of – bit. Which meant pulling out
those skills that game writing hadn’t needed, scraping off the rust, and
putting them to work once again.
But this time, I think, I was better
prepared to use them well. The path I’d taken had allowed me to focus on
various aspects of the craft, each in turn. RPGs taught me worldbuilding and
setting. Tie-in fiction helped me learn structure. Video games forced me to
focus on dialog and boiling down exposition. And putting all of those together
meant, when I sat down to write Firefly
Rain, my first original novel, that I was somewhere near ready.
In the end, I don’t think of myself as a fiction writer or a game
writer exclusively. I think of myself as a storyteller, one who’s been lucky
enough to have worked in different fields and gotten to tell different stories
as a result. And if the experience in one media can inform what I do in another
– if my time in video games can help me tell the story of Vaporware – then I wouldn’t change a thing along the way.
Thanks, Richard!
Like to win a copy of Vaporware, or a mystery book from my Towering TBR pile? Tell me if you're a gamer (or were at one time)? I played some of the very early RPGs back in the D-and-D days, but nothing of recent vintage, although I find them really interesting. If you're a gamer, do you have a favorite?
Tuesday, May 21, 2013
The Human Condition? Meet Pembroke Sinclair (and W*n a Book)
[A few appearances today. Leave a comment to be in on the $10 book gift card from your e-tailer of choice! I'm at the awesome Grave Tells site today, where I'm telling about the Sentinels of New Orleans characters' greatest fears. Do you want to know what REALLY scares Alex? There's a extra giveaway with this post. I'm also at Books and Tales, talking about writing the Sentinels series. There's also a book giveaway with this one!
Today, please help me welcome Pembroke Sinclair to Preternatura! She is stopping by as part of the virtual book tour featuring her latest release, Wucaii, which was released April 12 by MuseItUp Publishing. I only have one word for you: DRAGONS!
Pembroke, who also writes under the name Jessica Robinson, is a freelance content editor for Musa Publishing, as well as a content and line editor for eTreasures Publishing. You can learn more about Jessica/Pembroke by visiting her website, on Facebook or on her blog.
Today, please help me welcome Pembroke Sinclair to Preternatura! She is stopping by as part of the virtual book tour featuring her latest release, Wucaii, which was released April 12 by MuseItUp Publishing. I only have one word for you: DRAGONS!
Pembroke, who also writes under the name Jessica Robinson, is a freelance content editor for Musa Publishing, as well as a content and line editor for eTreasures Publishing. You can learn more about Jessica/Pembroke by visiting her website, on Facebook or on her blog.
ABOUT WUCAII: After five hundred
years’ labor destroying worlds, half-dragon half-human Aelana returns to her
home planet. She expects to be anonymous, but instead she is worshipped as a
god. She finds the reincarnation of her centuries-dead first and only love and
life begins anew. Little does she know, however, that a shrewd and formidable
evil lays in wait, one with the power to undo everything she’s worked for. To
maintain the balance of the universe, she must confront and destroy the menace
before it annihilates her and everything she loves.
And now, let's here from Pembroke...
I am fascinated by the human condition. I think most of us are. It’s intriguing to speculate and figure out
what our fellow human beings are thinking. It’s fascinating to imagine how they would react in certain
situations. Authors and readers alike
enjoy exploring various scenarios and seeing how characters react. That’s why stories are so popular.
Wucaii is no exception to that theory. Like so many other stories, it explores the
human condition and how characters react when faced with impossible odds. The only difference is that the main
character isn’t exactly human anymore. She’s a human-dragon hybrid. Not
only is she trying to figure out what makes her a human, she has to figure out
how to fit in with the dragons.
Sometimes the best way to understand the human race is to
step outside of it. How would different
creatures perceive us? How would they
react to what we do? It was a fun
experiment to see if I could answer those questions from a mixed
perspective. It was also challenging
because I’m a human. My perception is
biased because of what I am. I had to
step outside of myself and imagine what it would be like to be a creature
looking from the outside in. But that
also had its challenges because Aelana still retains her human
characteristics. My goal was to find
the balance between the two.
I really enjoyed writing Aelana as a human-dragon
hybrid. It was fun to explore her human
compassion and heartache and try to balance that with her dragon
knowledge. My ultimate goal, however,
was to write an interesting story. I think I accomplished that, but the readers
are the only ones who can tell for sure!
Thanks, Pembroke! For those of us that write about characters who may be part human or non-human, it is definitely a challenge to present them through their eyes rather than our own. What do you guys think? The issue reminds me of our recent blog read of the first book in the Jane Yellowrock series by Faith Hunter--she does such an amazing job of getting inside the beast's head and really differentiating between Jane's voice and that of her beast.
And, sure, leave a comment and I'll pick something good from my towering stacks of TBR reads--two of which collapsed last night and are creating a thick booklike "carpet" across my office floor. I'm one step away from an episode of "Hoarders: Buried Alive." Yeah, maybe I'll even send TWO books!
Thanks, Pembroke! For those of us that write about characters who may be part human or non-human, it is definitely a challenge to present them through their eyes rather than our own. What do you guys think? The issue reminds me of our recent blog read of the first book in the Jane Yellowrock series by Faith Hunter--she does such an amazing job of getting inside the beast's head and really differentiating between Jane's voice and that of her beast.
And, sure, leave a comment and I'll pick something good from my towering stacks of TBR reads--two of which collapsed last night and are creating a thick booklike "carpet" across my office floor. I'm one step away from an episode of "Hoarders: Buried Alive." Yeah, maybe I'll even send TWO books!
Monday, May 20, 2013
New Releases May 18—May 24 and Readers Choice C*ntest
First, some housekeeping...I have a few appearances around the blogosphere today, and will compile the commenters for a $15 Amazon (or choice of book retailer) gift card--international welcome!
First, I'm doing an interview over at Musings of the Mistress of the Dark Path, and talking about the Sentinels series (and thanks for the awesome reviews!)
Next, thanks to Rahna at Let's Get Booked for the fun reviews of Royal Street and River Road today!
Finally, there's supposed to be an interview at Books and Tales today. As of 7 a.m. CDT, it wasn't up yet, but there is a spotlight of the Penton series.
And now to reader's choice....
One more fairly light week for new releases before the list really begins growing again for the last week of May and the first week of June. Fair warning, we will see more than seventy new releases in the next two weeks alone. So get that wishlist ready! Still, there are some interesting titles out this week--if you're a fan of the Malazan fantasy saga, there's a new installment this week. Also new releases from Donna Grant's hot paranormal romance series and the Bannon and Clare series from Lilith Saintcrow.
First, I'm doing an interview over at Musings of the Mistress of the Dark Path, and talking about the Sentinels series (and thanks for the awesome reviews!)
Next, thanks to Rahna at Let's Get Booked for the fun reviews of Royal Street and River Road today!
Finally, there's supposed to be an interview at Books and Tales today. As of 7 a.m. CDT, it wasn't up yet, but there is a spotlight of the Penton series.
And now to reader's choice....
One more fairly light week for new releases before the list really begins growing again for the last week of May and the first week of June. Fair warning, we will see more than seventy new releases in the next two weeks alone. So get that wishlist ready! Still, there are some interesting titles out this week--if you're a fan of the Malazan fantasy saga, there's a new installment this week. Also new releases from Donna Grant's hot paranormal romance series and the Bannon and Clare series from Lilith Saintcrow.
Now….What do you want to read? As always, leave a comment
telling me the book you’d most like to win, and maybe random.org will make your
wishes come true. Your choice of print or digital unless otherwise stated.
International? Of course! As long as Book Depository delivers to your country,
please enter. If you’d prefer the first book in a series listed here, that’s
okay, too.
A
Dicourse in Steel: A Tale of Egil and Nix, by Paul S. Kemp, (May 21, Angry Robot)
Egil and Nix have retired, as they always said they would.
No, really, they have. No more sword and hammer-play for them. But when two
recent acquaintances come calling for help, our hapless heroes find themselves
up against the might of the entire Thieves Guild. And when kidnapping the
leader of the most powerful guild in the land seems like the best course of
action, you know you’re in over your head.
(ebook Only)
Blood
and Bone: A Novel of the Malazan Empire (Malazan Empire #5), by Ian
C. Esslemont, (May 21, Tor)
The emerald banner of the Visitor descends like a portent of
annihilation. On the continent of Jacuruku, the Thaumaturgs have mounted
another expedition to tame the neighboring wild jungle, called Himatan. It is
said to be half of the spirit realm and half of the earth. It is said to be
ruled by an entity whom some name the Queen of Witches, and some a goddess:
Ardata. Saeng grew up knowing the rule of the magus Thaumaturgs. When her
rulers mount an invasion of the neighboring jungle, voices send her and her
brother on a desperate mission. To the south, the desert tribes are united by
the arrival of a foreign warleader. Word comes to K'azz, and mercenary company
the Crimson Guard, of a contract in Jacuruku. And their employer, none other
than Ardata herself. (U.S. Release)
Dark
Flight (The Shadow Slayers #3), by Cassi Carver, (May
21, Samhain)
Kara has been training for months to help take down Brakken,
the merciless black-wing who is making life hell for the Demiare. When Julian
discovers a scout has been tracking Kara, he wants her out of the fight. Gavin
isn't much better. He's already lost so much to Brakken and has no intention of
allowing the woman he loves to be the next sacrifice. He and Julian have their
hands full trying to fight Brakken's army and keep Kara safe, especially after
her recent visit to the white-wings. Since her return, she's been acting
strange. Kara doesn't have time to think about her conflicted feelings for
Gavin and Julian. If she thought it was complicated evading scouts and fending
off black-wings, she's learning that's nothing compared to loving two
strong-willed men. (ebook only)
Midnight's
Kiss: Part 2, by Donna Grant, (May 21, St. Martin’s)
Thrown together by fate, Arran, a Dark Warrior and Dr.
Veronica “Ronnie” Reid find themselves caught up in a passion that neither of
them expected—one that neither of them can control. Ronnie is unsure if she can
trust this man who keeps dangerous secrets. Arran knows that his insatiable
desire is the worst thing that could have happened and yet he cannot turn away
from her, not when he could be so close to the answers he needs. And now danger
is hot on their heels after Ronnie discovers something that would have been
better left buried. Arran finds that he must protect her, not only from the
rising threat, but perhaps from himself as well, especially when she uncovers
his true identity. (ebook only)
Storm
of Sharks (Wereworld #5), by Curtis Jobling (May 21, Viking Juvenile)
The epic Wereworld saga continues as Drew Ferran, werewolf,
leader of people, and the rightful king of Lyssia, battles the evil Catlords
who seek to oppress the kingdom. As the war’s scope widens, Drew and his allies
take the fight to the high seas. But just as many terrors await them on the
water as on land, with pirates and scoundrels abounding and a host of
previously unknown werelords emerging to take sides in the war that threatens
to destroy the Seven Realms.
Tarnished,
by Rhiannon Held, (May 21, Tor)
Andrew Dare has found his mate in Silver, but they haven’t
found the pack they can call home. Some of his old friends think he should
return and challenge Roanoke for leadership of all the werewolf packs on the
East Coast. But Andrew has baggage, his violent history with the packs of Spain
and the rumors of his lack of control. And then there’s Silver, the werewolf
who has lost her wild self to a monster’s assault, and who can no longer shift
forms. But perhaps together they can overcome all the doubters.
The
Garden of Stones, by Mark Barnes, (May 21, 47North)
An uneasy peace has existed since the fall of the Awakened
Empire centuries ago. The hybrid Avān share the land with the people they once
conquered. With the Empress-in-Shadows an estranged ghost, it is the ancient
dynasties of the Great Houses and the Hundred Families that rule. Visions have
foretold that Corajidin, dying ruler of House Erebus, will not only survive,
but rise to rule his people. He seeks to make his destiny certain by plundering
the ruins of his civilization's past for the science needed to ensure his
survival. Mercenary warrior-mage Indris, scion of the rival House Nasarat,
stands most powerfully in the usurper's bloody path. It is Indris who
reluctantly accepts the task of finding the only one able to steer the
teetering nation towards peace.
The
Planet Thieves, by Dan Krokos, (May 21, Starscape)
Two weeks ago, thirteen-year-old Mason Stark and seventeen
of his fellow cadets from the Academy for Earth Space Command boarded the SS
Egypt. The trip was supposed to be a routine voyage to log their required
spacetime for summer quarter. Routine goes out the airlock when they’re
attacked by the Tremist, an alien race who have been at war with humanity for
the last sixty years. With the captain and crew dead, injured, or taken
prisoner, Mason and the cadets are all that’s left to warn the ESC. They
find out exactly why the Tremist chose this ship to attack: the Egypt
is carrying a weapon that could change the war forever. Mason will have to lead
the cadets in an assault to take back the ship, rescue the survivors, and
recover the weapon. Before there isn’t a war left to fight.
The
Red Plague Affair (Bannon and Clare #2), by Lilith Saintcrow,
(May 21, Orbit)
Emma Bannon, Sorceress Prime in service to Queen Victrix,
has a mission: to find the doctor who has created a powerful new weapon. Her
friend, the mentath Archibald Clare, is only too happy to help. A spot of Miss
Bannon's excellent hospitality and her diverting company may be just what he
needs. Their quarry is a fanatic, and his poisonous discovery is just as
dangerous to Britannia as to Her enemies. A single man has set Londinium
ablaze, and Clare finds himself in the middle of distressing excitement, racing
against time and theory to find a cure. Miss Bannon, of course, has troubles of
her own, for the Queen's Consort Alberich is ill, and Her Majesty unhappy with
Bannon's loyal service. And there is still no reliable way to find a
hansom when one needs it most.
Transparent,
by Natalie
Whipple, (May 21, Harper Teen)
Plenty of teenagers feel invisible. Fiona McClean actually
is. An invisible girl is a priceless weapon. Fiona’s own father has been
forcing her to do his dirty work for years, everything from spying on people to
stealing cars to breaking into bank vaults. After sixteen years, Fiona’s had
enough. She and her mother flee to a small town, and for the first time in her
life, Fiona feels like a normal life is within reach. But Fiona’s father isn’t
giving up that easily. Of course, he should know better than anyone: never
underestimate an invisible girl.
Super
Bass: A Tor.Com Original, by Kai Ashante Wilson, (May 22,
Tor)
Gian returns to Sea-john from the Kingdom's wars certain
that he has skills beyond killing, death and destruction. He needs to prove to
himself that love is just as strong, if not stronger, than his hate. The Summer
King gives him this opportunity. (ebook
only)
Five entries possible: +1 for
comment to tell me what book you want, +1 for blog follow, +1 for Twitter
follow, +1 for a Tweet or RT about the contest, +1 for a Facebook follow.
This contest is international to any place Book Depository ships. Contests end
at midnight CDT U.S. on Saturday, and winners are announced on Sunday’s blog.
It’s the responsibility of the winner to contact me with their mailing info.
Books unclaimed after a month will go into the Book Horde list (see tab at the
top of the page).
Now….go forth and comment!
Now….go forth and comment!
Sunday, May 19, 2013
Behind the Scenes with Elysian Fields (and Weekly W*nners)
If you're waiting for a book prize from me, I'm trying to get caught up (again) this week, so be patient! I'll get there. In the meantime...I'm continuing my trip through the Style Sheet for Elysian Fields, book three of the Sentinels of New Orleans series. And read on to the end for prize info!
So, here's how the Style Sheet works. In the process of getting a book actally published, authors go through a number of stages. Copyedits are when an editor with an eagle-eye for detail has combed through the manuscript, made grammatical and house-style changes, asked questions, or made notes when something needs clarifying. They also create a Style Sheet that makes notes of unusual words or spellings, or proper nouns, as they occur in the book.
So...I thought it would be fun to go through the Style Sheet for Elysian Fields, which might give some clues as to things you'll see in there, as well as some background on the series in general....Today, we tackle the letter F (you can find the As here, Bs here, Cs here, Ds here, Es here).
Fae...Yes, as in faeries and folk. Although only mentioned briefly in Elysian Fields, they are one of the major prete groups in the Beyond, and as the players begin to align themselves either with or against the wizards, it's unclear at this point where the Fae will come down. The other major groups, of course, are the wizards, the shifters and weres, the vampires, the historical undead...and the elves. The historical undead have no particular powers and thus are a minor group--their big advantage is in being essentially immortal. Especially one dangerous undead pirate.
Fire
Elves. One of the four tribes of the elven nation, and the smallest. The Fire Elves, known in their own language as the Tân, were the origins of Charlie, DJ's elven staff. And they might want it back. Or they might have something else in mind...
Five
Happiness. A Chinese restaurant on Carrollton Avenue in Mid-City New Orleans. Rand brings dinner for DJ from Five Happiness in one scene in the book. She wants him to go home, but leave the food.
Flossie and Freddie. Known to readers of a certain vintage (ahem) as the younger set of Bobbsey Twins (Bert and Nan being the older ones). At one point, DJ refers to herself and Rand as "Flossie and Freddie" because their coloring is similar--only she's pissed that he's prettier than she is.
Flying
Chairs Carousel. A ride at the now-defunct Six Flags New Orleans. Six Flags drowned under
eight or ten or twelve feet of floodwater in the post-Katrina flooding, and never reopened. Yet it still sits there today, rusted, covered in graffiti, the chairs of the Flying Chairs Carousel swinging in the breeze. Utterly creepy. Several key scenes in Elysian Fields take place at Six Flags--one in particular involves the Flying Chairs Carousel. Note from the photo the graffiti across the base, and the small machinery room inside the base, as well as the overall structure.
French
Market. On lower Decatur Street in the French Quarter lies the French Market. These days, it contains not only the huge Farmer's Market where all the local chefs come to get the freshest food for their day's fare, but individuals can buy as well. Below that is the ginormous marketplace where one can buy everything from jewelry to t-shirts to alligator jawbones to...well, anything. And, as you'll see in the photo below, I absolutely am not joking when I say I've eaten fried gator on a stick!
F-bomb. It appears once in Elysian Fields, but it's in French. Jean says that doesn't count--and he wasn't the one who said it. Remember Jean's half-brother, Dominique Youx? He's baaaack, and he still doesn't like DJ.
Now....did you win a book this week? You know the drill. If you see your name, please email me at suzannej3523 at gmail dot com with your mailing info.
TERI ANNE won an ARC of Michael Logan's Apocalypse Cow.
BREANA won a copy of Brandon Sanderson's Arithmatist.
MIKI won a $10 book credit or equivalent from Book Depository.
Congrats, everyone!
Check back tomorrow with a new Reader's Choice contest!
TERI ANNE won an ARC of Michael Logan's Apocalypse Cow.
BREANA won a copy of Brandon Sanderson's Arithmatist.
MIKI won a $10 book credit or equivalent from Book Depository.
Congrats, everyone!
Check back tomorrow with a new Reader's Choice contest!
Friday, May 17, 2013
Meet The Drift Lords with Nancy Cohen and C*ntest
Today, Nancy Cohen has stopped by as part of her virtual blog tour. She is here to introduce us to The Drift Lords, featured in WARRIOR PRINCE (Drift Lords #1), and WARRIOR ROGUE (Drift Lords #2), which were published by The Wild Rose Press. Nancy if offering some great prizes on this virtual tour. Read on for a list of prizes and your chance to enter and win!
ABOUT WARRIOR ROGUE: When fashion designer
Jennifer Dyhr loses her lead actor for a video-game commercial, a
replacement literally drops from the sky. Reluctant to let him leave,
she hires him as a model for her studio. But when terrorists attack
their flight home, Jen must awaken powers she didn’t know she had to
protect them both. Will she be able to keep her heart safe from the
sensual man beside her? When space ops warrior Paz Hadar falls
through a spatial rift onto Jen’s set, he soon realizes she is essential
to his mission. Not only must he protect her, his success depends upon
her special powers. But as they struggle to stay one step ahead of the
enemy, he discovers that fighting his attraction to the lovely Jen is as
much a challenge as keeping them both alive.
Click the tab above to read Chapter 1 of WARRIOR ROGUE!
And now, let's talk to Nancy about her inspiration for these books as well as introduce us to the team members:
Where did the idea for the series come from?
The idea for the Drift Lords Series came from a ride at Disney’s Epcot theme park. In the Norway pavilion is a ride called Maelstrom. You board a boat that glides into a dark tunnel and rises up a steep incline. At the top are three trolls who cast a spell on you to disappear. Suddenly, your boat is whisked backward through time into Norwegian history. I loved the idea of evil trolls and Norse mythology. Thus my series took root. I decided to mix magic and myth into modern times.
Who are the Drift Lords?
The Drift Lords are galactic warriors sent to Earth to seal a dimensional rift opened by an ancient enemy. To defeat the invaders, they must join forces with a small group of Earth women, whose legendary powers are just awakening.
Rules of the Multiverse
Just as the Earth has tectonic plates, dimensional plates exist on a cosmic energy level. These fuel an electromagnetic grid that intersects at twelve distinct geographic areas. These points, known as Vile Vortices, are sites of anomalous activity. Twelve such locations exist around the world. The Bermuda Triangle is one of them.
When the dimensional plates grind against each other, the resultant pressure forces open a door between dimensions. Normally, the event horizon at this natural rift produces a substance called cors particles. When their mass reaches a critical level, the resultant pressure forces the rifts to close.
The Trolleks have devised a means to force open the
rifts and keep them from shutting down. With the portals remaining open, the
accumulation of cors particles will breach the point of no return. The
dimensional drift will widen, causing a massive shock wave that will destroy
everything in existence. In the meantime, the Trolleks have invaded Earth with
the goal of enslaving mankind.
The Drift Lords are born with a special trait that becomes evident at puberty. They are able to sniff cors particles, meaning they can tell when a portal is open. Their job is to repel the Trollek incursion and seal the rifts. However, it’s not so simple this time. They need the help of a special group of Earth women with special powers to deal with the mythological element and to fulfill an ancient prophecy.
How Do They Operate?
The Drift Lords work in teams of seven. The Sacred Seven represent earth, fire, water, air, time, space, and the Wise One, creator of all. The team trains at a mountain retreat on the planet Karrell for four weeks per year. When they are not engaged in training or off on a mission, the warriors follow their own careers.
The Drift Lords polarize themselves against the Trollek mind touch. If a Trollek touches you, it sets off a chemical reaction, and you become their mind slave. The Drift Lords can also use a nose numbing spray to ward off the alluring scent of a Trollek female. But the best method of protection is the immunity transferred by physical intimacy with their destined mate.
After one of them is killed during a skirmish with the Trolleks, only six are left. The rest of the League was decimated during the Great Purge. These six warriors are the only remaining hope to save mankind.
The Team Members
ZOHAR THORALD is Captain of the Drift Lords and Crown Prince of the Star Empire. He’s the military strategist. Reluctant to be crowned emperor, Zohar has to learn to accept his destiny.
PAZ HADAR is the Communications and Linguistics specialist. When not deployed as a Drift Lord, he repairs space telecom relays. He can say, “Come to bed with me” in numerous languages.
LORD MAGNOR is an expert swordsman who likes to whittle wood carvings of animals and watch crime shows on TV in his free time. Initially hired as Zohar’s bodyguard and lacking the genetic trait that defines a Drift Lord, he becomes a full-fledged member of the team.
DAL FIZORE is the Demolitions expert. He’s a sinewy, muscled fighter who likes to blow things up for recreation.
KAJ DURET is the team’s engineer. He prefers working with machines rather than people, as they can’t hurt him. In his spare time, he puts together old spacecraft engines.
YARON OF THE GLADE is a medic and science officer. When off duty, he plays melancholy music on his larp, a stringed instrument, and he enjoys the serenity of nature.
Where can readers find you?
Website: http://nancyjcohen.com
Blog: http://nancyjcohen.wordpress.com
Facebook: http://www.facebook.com/pages/Nancy-J-Cohen/112101588804907
Twitter: http://www.twitter.com/nancyjcohen
Goodreads: http://www.goodreads.com/author/show/91508.Nancy_J_Cohen
Pinterest: http://pinterest.com/njcohen/
BUY Warrior Rogue at The Wild Rose Press
http://www.wildrosepublishing.com/maincatalog_v151/index.php?main_page=index&manufacturers_id=831
ENTER NANCY’S CONTEST April 26-May 24 to win a hand-made Troll figurine from Trolls of Norway: http://nancyjcohen.com/fun-stuff/contest/
Tour Wide Prizes include:
ABOUT WARRIOR ROGUE: When fashion designer
Jennifer Dyhr loses her lead actor for a video-game commercial, a
replacement literally drops from the sky. Reluctant to let him leave,
she hires him as a model for her studio. But when terrorists attack
their flight home, Jen must awaken powers she didn’t know she had to
protect them both. Will she be able to keep her heart safe from the
sensual man beside her? When space ops warrior Paz Hadar falls
through a spatial rift onto Jen’s set, he soon realizes she is essential
to his mission. Not only must he protect her, his success depends upon
her special powers. But as they struggle to stay one step ahead of the
enemy, he discovers that fighting his attraction to the lovely Jen is as
much a challenge as keeping them both alive.Click the tab above to read Chapter 1 of WARRIOR ROGUE!
And now, let's talk to Nancy about her inspiration for these books as well as introduce us to the team members:
Where did the idea for the series come from?
The idea for the Drift Lords Series came from a ride at Disney’s Epcot theme park. In the Norway pavilion is a ride called Maelstrom. You board a boat that glides into a dark tunnel and rises up a steep incline. At the top are three trolls who cast a spell on you to disappear. Suddenly, your boat is whisked backward through time into Norwegian history. I loved the idea of evil trolls and Norse mythology. Thus my series took root. I decided to mix magic and myth into modern times.
Who are the Drift Lords?
The Drift Lords are galactic warriors sent to Earth to seal a dimensional rift opened by an ancient enemy. To defeat the invaders, they must join forces with a small group of Earth women, whose legendary powers are just awakening.
Rules of the Multiverse
Just as the Earth has tectonic plates, dimensional plates exist on a cosmic energy level. These fuel an electromagnetic grid that intersects at twelve distinct geographic areas. These points, known as Vile Vortices, are sites of anomalous activity. Twelve such locations exist around the world. The Bermuda Triangle is one of them.
When the dimensional plates grind against each other, the resultant pressure forces open a door between dimensions. Normally, the event horizon at this natural rift produces a substance called cors particles. When their mass reaches a critical level, the resultant pressure forces the rifts to close.
The Drift Lords are born with a special trait that becomes evident at puberty. They are able to sniff cors particles, meaning they can tell when a portal is open. Their job is to repel the Trollek incursion and seal the rifts. However, it’s not so simple this time. They need the help of a special group of Earth women with special powers to deal with the mythological element and to fulfill an ancient prophecy.
How Do They Operate?
The Drift Lords work in teams of seven. The Sacred Seven represent earth, fire, water, air, time, space, and the Wise One, creator of all. The team trains at a mountain retreat on the planet Karrell for four weeks per year. When they are not engaged in training or off on a mission, the warriors follow their own careers.
The Drift Lords polarize themselves against the Trollek mind touch. If a Trollek touches you, it sets off a chemical reaction, and you become their mind slave. The Drift Lords can also use a nose numbing spray to ward off the alluring scent of a Trollek female. But the best method of protection is the immunity transferred by physical intimacy with their destined mate.
After one of them is killed during a skirmish with the Trolleks, only six are left. The rest of the League was decimated during the Great Purge. These six warriors are the only remaining hope to save mankind.
The Team Members
ZOHAR THORALD is Captain of the Drift Lords and Crown Prince of the Star Empire. He’s the military strategist. Reluctant to be crowned emperor, Zohar has to learn to accept his destiny.
PAZ HADAR is the Communications and Linguistics specialist. When not deployed as a Drift Lord, he repairs space telecom relays. He can say, “Come to bed with me” in numerous languages.
LORD MAGNOR is an expert swordsman who likes to whittle wood carvings of animals and watch crime shows on TV in his free time. Initially hired as Zohar’s bodyguard and lacking the genetic trait that defines a Drift Lord, he becomes a full-fledged member of the team.
DAL FIZORE is the Demolitions expert. He’s a sinewy, muscled fighter who likes to blow things up for recreation.
KAJ DURET is the team’s engineer. He prefers working with machines rather than people, as they can’t hurt him. In his spare time, he puts together old spacecraft engines.
YARON OF THE GLADE is a medic and science officer. When off duty, he plays melancholy music on his larp, a stringed instrument, and he enjoys the serenity of nature.
Where can readers find you?
Website: http://nancyjcohen.com
Blog: http://nancyjcohen.wordpress.com
Facebook: http://www.facebook.com/pages/Nancy-J-Cohen/112101588804907
Twitter: http://www.twitter.com/nancyjcohen
Goodreads: http://www.goodreads.com/author/show/91508.Nancy_J_Cohen
Pinterest: http://pinterest.com/njcohen/
BUY Warrior Rogue at The Wild Rose Press
http://www.wildrosepublishing.com/maincatalog_v151/index.php?main_page=index&manufacturers_id=831
ENTER NANCY’S CONTEST April 26-May 24 to win a hand-made Troll figurine from Trolls of Norway: http://nancyjcohen.com/fun-stuff/contest/
Follow
Nancy’s BLOG TOUR at http://nancyjcohen.com/appearances/
Grand Prize drawing from commenters for a $25 Amazon or BN gift card.
One lucky commenter on this blog will win an ebook copy of Keeper of the Rings. Enter via rafflecopter below:
Grand Prize drawing from commenters for a $25 Amazon or BN gift card.
One lucky commenter on this blog will win an ebook copy of Keeper of the Rings. Enter via rafflecopter below:
Tour Wide Prizes include:
Grand Prize: $25 Amazon or BN gift card
14 Ebook copies of Keeper of the Rings
For your chance to win, enter below:
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